Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
A curated list of awesome PICO-8 resources, carts, tools and more
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
🚧 (Alpha stage software) Edit files, run programs, and work with LSP on a remote machine from the comfort of your local environment 🚧
A cross-platform 2D game engine
CosmicNvim is a lightweight and opinionated Neovim config for web development, specifically designed to provide a 💫 COSMIC programming experience!
Planimeter Game Engine 2D - LÖVE-based game engine for Lua
ModuleScript loader with reusable and easy unified server-client modules for faster game development on Roblox
A fast, portable Entity Component System for Luau
An open-source custom bootstrapper for Roblox Studio that allows you to override files in Roblox Studio's directory, opt into development branches of Roblox, and experiment with Fast Flags.
A feature-complete ECS library
Bindings to connect lua with Steam API
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
LÖVE Game Development & Automated Build System ⚡
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
Argon - Full featured tool for Roblox development
TakaTime is a blazingly fast, privacy-first coding activity tracker and the open-source, self-hosted alternative to WakaTime. Track your development activity across Neovim, VS Code, JetBrains IDEs, and Antigravity while generating rich analytics, beautiful dashboards, and GitHub profile statistics—all powered by your own MongoDB database.
A powerful resolution-handler and rendering library for LÖVE 📐
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
A handy scratch pad / REPL / debug console for Lua development and Neovim exploration
Small Neovim configuration written in Lua that is specifically designed for web development.
a simple vector library for Lua based on the PVector class from processing
A tiny scene-entity-component library created for the PICO-8 fantasty console.