The public CGAL repository, see the README below
- cgal
- c-plus-plus
- geometry
- algorithms
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The public CGAL repository, see the README below
Python library for loading and using triangular meshes.
An Open-Source subdivision surface library.
USD BRep is a standalone C++ and Python library for NURBS-based boundary representation (BRep) solid modeling
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A collection of GICP-based fast point cloud registration algorithms
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
2D/3D geometry toolkit for Clojure/Clojurescript
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
A C implementation for creating 2D Voronoi/Delauney diagrams
open source software for bidimensional and tridimensional remeshing
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Allocators, I/O streams, math, geometry, image and audio processing for D
:spider_web: Simple mesh generator inspired by distmesh.
A general library for geometry operations of union, intersections, difference, and xor
Practical volume computation and sampling in high dimensions
RTree2D is a 2D immutable R-tree for ultra-fast nearest and intersection queries in plane and spherical coordinates
:pushpin: State of the art point location and neighbour finding algorithms for region quadtrees, in Go
:spider_web: Compute interesting points, areas, and volumes in simplex meshes of any dimension.
Tiny header-only C++17 library for lat/lng geometry: distance, bearing, area, point-in-polygon and path proximity
Common Lisp package for simple two dimensional computational geometry.
DE-9IM spatial predicate library implemented in Javascript.
Crystal implementation of "K-Dimensional Tree" and "N-Nearest Neighbors"