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1–11 of 11 · Most stars

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

  • aarch64
  • direct3d11
  • native-port
  • static-recompilation

EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.

A Go-first, GPU-native desktop framework. No WebView, no bundled runtime.