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RenderDoc is a stand-alone graphics debugging tool.
A low-level, portable graphics library for .NET.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
- renderer
- d3d11
- d3d12
- opengl
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
- direct3d
- direct3d11
- direct3d12
- graphics
Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
- aarch64
- direct3d11
- native-port
- static-recompilation
Awesome D3D12 ecosystem
- direct3d
- microsoft
- nvidia
- amd
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
- cricket
- direct3d
- emscripten
- reverse-engineering
A Go-first, GPU-native desktop framework. No WebView, no bundled runtime.
- desktop
- direct3d
- framework
- golang
Direct3D9 wrapper for Go.