stb single-file public domain libraries for C/C++
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Speech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Android, iOS, HarmonyOS, Raspberry Pi, RISC-V, RK NPU, Axera NPU, Ascend NPU, x86_64 servers, websocket server/client, support 12 programming languages
Audio playback and capture library written in C, in a single source file.
- audio
- playback
- capture
- recording
An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
A Javascript library for working with Audio. It provides a consistent API for loading and playing audio on different browsers and devices. Currently supports WebAudio, HTML5 Audio, Cordova / PhoneGap, and a Flash fallback.
aeneas is a Python/C library and a set of tools to automagically synchronize audio and text (aka forced alignment)
- speech
- alignment
- tts
- python
🎚️ Open Source Audio Matching and Mastering
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
- audio-library
- dotnet
- audio
A Flutter package to play multiple audio files simultaneously (Android/iOS/web/Linux/Windows/macOS)
Pyroomacoustics is a package for audio signal processing for indoor applications. It was developed as a fast prototyping platform for beamforming algorithms in indoor scenarios.
- acoustics
- room-impulse-response
- image-source-model
- beamforming
Flutter plugin for sound. Audio recorder and player.
- flutter
- audio-player
- audio-recorder
:speech_balloon: SpeechPy - A Library for Speech Processing and Recognition: http://speechpy.readthedocs.io/en/latest/
- speech-recognition
- python
- feature-extraction
- speechpy
The Amazing Audio Engine is a sophisticated framework for iOS audio applications, built so you don't have to.
Unofficial Dante Controller alternative for iOS/iPadOS, Linux, macOS, Windows, and the web. Discover, route, configure, meter, and monitor Dante audio devices with a native iPhone/iPad app, CLI, browser interface, daemon, and API.
- dante
- audinate
- aes67
- network
Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.
- cpp
- ggml
- gguf
- metal
Free, open-source, local alternative to ElevenLabs and Suno. AI sound effects, music with lyrics, text-to-speech and voice cloning on your own GPU (Stable Audio, ACE-Step and more). No account, no credits, offline. Windows/macOS app, HTTP API and a 21-tool MCP server for Claude Code and Cursor.
- local-ai
- mcp
- music-generation
- sound-effects
Cross-platform Plugins for Xamarin, Xamarin.Forms and Windows
C++ implementation of RAVENNA AES67 ST2110-30 for desktop and (virtual) servers
.NET Audio Framework for audio and MIDI playback, editing, and plugin integration.
This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3
A partial thick Ada binding to OpenAL; essentially a sound-playing utility for Ada apps.
- openal
- ada
- sound
- music-loops