Ray is an AI compute engine. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
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(⌐■_■) - Deep Reinforcement Learning instrumenting bettercap for WiFi pwning.
- ai
- deep-reinforcement-learning
- wpa-psk
- handshakes
A lightweight suite of motion imitation methods for training controllers.
- animation
- reinforcement-learning
- robotics
- motion-imitation
Every day, millions of traders around the world are trying to make money by trading stocks. These days, physical traders are also being replaced by automated trading robots. Algorithmic trading market has experienced significant growth rate and large number of firms are using it. I have tried to build a Deep Q-learning reinforcement agent model to do automated stock trading.
TavernGym and TavernBench: a faithful, full-content Hearthstone Battlegrounds simulator with an RL interface, and a 960-task decision benchmark. Code and data for "Build, Don't Play".
- game-ai
- hearthstone
- reinforcement-learning
- rust
Whole-body motion tracking for the Unitree G1 in under 3 minutes on average on one GPU: return 0.82 with 0/40 clips failed, held from 2.74 min (mean of 15 seeds, range 2.21-3.61, fine checkpoints), 11.87 it/s (world model + Muon + overlapped CUDA streams, mjlab)
- humanoid
- robot-learning
- supermimic
- world-model
A set of neuroevolution experiments with/towards deep networks
- rubyml