Open3D: A Modern Library for 3D Data Processing
- mesh-processing
- computer-graphics
- opengl
- cpp
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Open3D: A Modern Library for 3D Data Processing
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
The public CGAL repository, see the README below
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
A python module for scientific analysis of 3D data based on VTK and Numpy
A collection of GICP-based fast point cloud registration algorithms
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Immutable in-memory R-tree and R*-tree implementations in Java with reactive api
A lean C++ library for working with point cloud data
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
A C implementation for creating 2D Voronoi/Delauney diagrams
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
One open-source modeler for structures, heat and fluids, built from scratch in pure Rust: parametric part in, verified results out. Automatic all-hex and tet meshing, our own nonlinear implicit and explicit FEA, heat transfer and lattice Boltzmann CFD — every result checked against theory. For engineers and AI agents alike. Free, forever.
Simple and lightweight computational geometry library for .Net
Allocators, I/O streams, math, geometry, image and audio processing for D
Simple Features is a pure Go Implementation of the OpenGIS Simple Feature Access Specification
RTree2D is a 2D immutable R-tree for ultra-fast nearest and intersection queries in plane and spherical coordinates
:spider_web: Compute interesting points, areas, and volumes in simplex meshes of any dimension.
A library for placing labels in areas.
Tiny header-only C++17 library for lat/lng geometry: distance, bearing, area, point-in-polygon and path proximity
Crystal implementation of "K-Dimensional Tree" and "N-Nearest Neighbors"
Hand-ported (near 1:1) V version of https://github.com/mapbox/earcut