A simple and easy-to-use library to enjoy videogames programming
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A simple and easy-to-use library to enjoy videogames programming
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
One framework for creating powerful cross-platform games.
A dead simple 2D game engine for Go
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
State Management and Multiplayer Networking for Turn-Based Games
A fast entity component system (ECS) for C & C++
A Cross-end HTML5 Game development solution
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A game server framework in Go (golang)
Rust library to create a Good Game Easily
Heaps : Haxe Game Framework
FNA - Accuracy-focused XNA4 reimplementation for open platforms
Lua Virtual Reality Framework
An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
Easy to use Python library for creating 2D arcade games.
Modern C++ library for the development of real-time graphical applications
A project to create a blazingly fast Swift game engine that is a joy to use 🚀
(RPG maker) Create RPG-style or similar games more simply with Flame.
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
Game Boy / Color engine with lots of features
An easy open source Android Native Game FrameWork.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.