A simple and easy-to-use library to enjoy videogames programming
- raylib
- c
- programming
- opengl
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A simple and easy-to-use library to enjoy videogames programming
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Easy to use Python library for creating 2D arcade games.
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
An easy open source Android Native Game FrameWork.
A plugin for Godot 4.x. SignalVisualizer displays the current scene's signals and connections in a easy to read graph and tree dock.
Fast, lightweight and easy-to-use pathfinding library for grid-based games
ModuleScript loader with reusable and easy unified server-client modules for faster game development on Roblox
An all-inclusive Python framework for the Riot Games League of Legends API. Cass focuses on making the data easy and fun to work with, while providing all the tools necessary to create a website or do data analysis.
Cross-platform Minecraft server manager
Easy to use cross-platform 2D game library for C++
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
Header-only, lightweight C++ library for binary streaming & serialization. Network data handling made easy peasy!
Gameserver, Voiceserver Webinterface
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. Comes with an Editor, making things easy.
Tiny and easy to use ECS (Entity Component System) library for game programming
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
PolyBranch is a minimalist 3D game. Dodging branches may seem easy at first, but how long can you hold up as you approach terminal velocity?
Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
Tool for easy work with your scenes in Godot 4.4+
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
A library for easy integration of a flexible circular WidgetGroup within libGDX