Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
- header-only
- modern-cpp
- cpp
- entity-component-system
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Modern C++ library for the development of real-time graphical applications
Godex is a Godot Engine ECS library.
A continuation of the popular Artemis ECS framework
High-performance C# ECS
ECS for Lua
A fast, portable Entity Component System for Luau
A feature-complete ECS library
Ark -- Archetype-based Entity Component System (ECS) for Go.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Tiny and easy to use ECS (Entity Component System) library for game programming
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Build your own Game-Engine based on the Entity Component System concept in Golang.
A modern ECS library for Roblox
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
A sparse-set based ECS library for Luau.
IQM & EXM model format specs, Blender exporter, and LÖVE loader.