Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
JSPatch bridge Objective-C and Javascript using the Objective-C runtime. You can call any Objective-C class and method in JavaScript by just including a small engine. JSPatch is generally used to hotfix iOS App.
URL routing library for iOS with a simple block-based API
Fast and simple OCR library written in Swift
iOS camera engine with Vine-like tap to record, animatable filters, slow motion, segments editing
The Swift Geometry Engine.
Set of easy to use debugging tools for iOS developers & QA engineers.
An animated gif & apng engine for iOS in Swift. Have a great performance on memory and cpu usage.
Protocol oriented, Cocoa UI abstractions based library that helps to handle view controllers composition, navigation and deep linking tasks in the iOS application. Can be used as the universal replacement for the Coordinator pattern.
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Flexible Mustache templates for Swift
Streaming and realtime audio manipulation with AVAudioEngine
The Amazing Audio Engine is a sophisticated framework for iOS audio applications, built so you don't have to.
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
Haptico 📳 - easy to use haptic feedback generator with pattern-play support
This generic SOAP client allows you to access web services using a your iOS app, Mac OS X app and AppleTV app.
TapticEngine generates haptic feedback vibrations on iOS device.
A libGDX cross-platform API for InApp purchasing.
Twitter API for Cocoa developers
High performance Swift treemap layout engine for iOS and macOS.