Disassembly of Pokémon Red/Blue
- pokemon
- disassembly
- gameboy
- reverse-engineering
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Disassembly of Pokémon Red/Blue
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Disassembly of Pokémon Crystal
Multi Theft Auto is a game engine that turns Grand Theft Auto: San Andreas into networked multiplayer.
Rojo enables Roblox developers to use professional-grade software engineering tools
Disassembly of Legend of Zelda: Link's Awakening DX
Disassembly of Pokemon Yellow
Disassembly of Pokémon Gold/Silver
Documenting the unofficial and internal Steam Web API
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
The 2012 Forza Horizon, native on Windows and Linux, and online again: Horizon World, leaderboards and Rivals on a public server you can also self-host. Bring your own copy.
Disassembly of Pokémon TCG
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Disassembly of Pokémon Pinball
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
Research tooling for MW4 on-demand texture streaming: loopback proxy, hosts manager, resumable mirror, control GUI. Code and notes only - no game files.
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.