Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
2D JavaScript Physics Engine
ECS-driven 2D and 3D physics engine for the Bevy game engine.
Newton Dynamics is an integrated solution for real time simulation of physics environments.
A 2D Soft Body and Rigid Body Physics Engine.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Very experimental. Made mostly for a game project for visuals, never ended up using it.