The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
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Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Provides an efficient allocation free async/await integration for Unity.
- csharp
- unity
- coroutine
- task
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!
- unity
- ugui
- ui
- effect
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
- game-frameworks
- game-modules
- game-development
- unity
TranslatedPUER Typescript. Let's write your game in UE or Unity with TypeScript.
- unity
- typescript
- javascript
- v8
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
- ai
- ai-integration
- game-development
- mcp
A class-leading water system implemented in Unity
- unity
- ocean
- ocean-geometry
- sampling-methods
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A versatile Unity scroll view component that enables highly flexible animations.
Mixbox is a library for natural color mixing based on real pigments.
- color
- rgb
- pigments
- kubelka-munk
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
- unity3d
- gltf
unity3d resources management system
High Level API Components for Runtime NavMesh Building
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
- unity
- ugui
- mask
- smoothing
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
- unity
- unity-editor
- graph
- node-based
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
- game-frameworks
- game-modules
- game-development
- unity
Dependency Injection Framework for Unity3D
- dependency-injection
- unity3d
- injection-container
- dependency-injection-framework
Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。
- csharp
- ecs
- framework
- game
Editor tool for viewing and debugging asset bundle contents before and after builds
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
- unity
- gameplay
- skill
- buff
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results