Clone of the Age of Empires II engine 🚀
- game
- engine
- python
- c-plus-plus
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Clone of the Age of Empires II engine 🚀
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
3D C++ Game Engine - yet another open source game engine
Scalable Distributed Game Server Engine with Hot Swapping in Golang
Engo is an open-source 2D game engine written in Go.
Godex is a Godot Engine ECS library.
A Java entity system inspired by Ash & Artemis.
A continuation of the popular Artemis ECS framework
High-performance C# ECS
ECS for Lua
A fast, portable Entity Component System for Luau
Ark -- Archetype-based Entity Component System (ECS) for Go.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Tiny and easy to use ECS (Entity Component System) library for game programming
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
HTML5 entity-component game engine
Build your own Game-Engine based on the Entity Component System concept in Golang.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
A sparse-set based ECS library for Luau.
A tiny scene-entity-component library created for the PICO-8 fantasty console.
Entity management for Lua.
Entity Component System with network support (for haxe)