Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
- game-engine
- raylib
- android
- rpi
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Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
A cookiecutter template for Common Lisp videogame projects