A High-Quality Real Time Upscaler for Anime Video
- anime
- upscaling
- upsampling
- video-processing
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A High-Quality Real Time Upscaler for Anime Video
WebGPU components for React, Vue, Svelte, Solid, JS & Framer
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A node.js-style module system for GLSL! :sparkles:
Godot - Realistic Water Shader
Postprocessing effect repository for LÖVE
A simple Godot shader that simulates CRT Displays
A portable and modular superset of WGSL
A WebGPU Shading Language parser and reflection library for Javascript.
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
libGDX post-processing visual effects
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
A shading language that can be compiled into GLSL ES 3.0
TranslatedA close clone of Unity Shader Graph, a special edition for WGSL
A fully customizable webgl shader sandbox to embed in your pages
EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.
Shadertoy :arrow_right: LÖVE GLSL || Converter
A collection of shaders designed for LÖVE
A libGDX mechanism to manipulate colors in powerful ways