Experimental PlayStation Vita emulator
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VERY experimental Nintendo Switch 2 emulator
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
Experimental node-based software for procedural content generation
- godot-engine
- node-graph
- standalone
- game-development
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz
VERY experimental Nintendo Switch 2 emulator
DMG/GBC/GBA emulator and experimental NDS emulator.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
- aarch64
- direct3d11
- native-port
- static-recompilation
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Inspired by A Dark Room, A Dark Forest is an incremental experimental minimalistic idle game project.
- clicker-game
- desktop-app
- godot
- godot-engine
Experimental native Tears of the Kingdom port for macOS and iOS.
Unofficial native Windows port of Uncharted: The Nathan Drake Collection (PS4). UC3 at 60 FPS, UC2 playable, UC1 experimental. No game files included.
An experimental p2p multiplayer game made in HTML5/Phaser using WebRTC in 48 hours for Ludum Dare
Very experimental. Made mostly for a game project for visuals, never ended up using it.
- gamemaker
- verlet-integration
Experimental game dev with Babylon.js and angular5