Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
Flash + AIR sound effects generator. Based on Sfxr.
A Pixel Perfect Camera for 2D Games in Unity.
Efficient, internationalized, multi-effects text renderer for GameMaker
A 2D ☀️ Day / 🌔 Night cycle using CanvasModulate and a moon light effect using Light2D.
Shädows - A Shadows & Lights engine for löve
game-feel effects for Godot 4 with a visual graph editor. Inspired by FEEL.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
A powerful resolution-handler and rendering library for LÖVE 📐
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
Matrix digital rain effect for the Game Boy
Gamemaker Lighting Engine
A sokoban-like game on steroids
A Voronoi-pixels effect for GMS 2.3
This game plays perfect Tic-Tac-Toe as the second player using the brute-force minimax.
Messing around with some video effects on the gameboy.