Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
- vulkan
- fft
- convolution
- r2c
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Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps
Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.
C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
Fungal Feature Tracker (FFT): A tool to quantitatively characterize morphology and growth of filamentous fungi