The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
- asset-pipeline
- assets
- game-development
- c-plus-plus
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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
This repository contains all relevant information about Unity Container suit
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Run Valve Hammer (VMF) maps in Godot Engine
The Elevation of Privilege Threat Modeling Game
NUP is a clean-room container format for unencrypted NX (Nintendo Switch 1/2) game dumps.
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Shrink (minify) Pico-8 (& Picotron) carts, as well as other tools (e.g. linting, format conversion, exports)
Data format converters for GameMaker LTS 2022
:memo: Godot template with code formatting, license tracking & CI/CD
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
IQM & EXM model format specs, Blender exporter, and LÖVE loader.
Gobo is an opinionated code formatter for GameMaker Language (GML).
Allows files created by Harry Mulder's Game Boy Map Builder and Game Boy Tile Designer to be converted in to different file formats for use in Game Boy game development (e.g.: with GBDK)
Cross-platform GameMaker extension for getting system information and resource usage
GoboCat is a deterministic formatter for GameMaker Language (GML).