🚀 An open and lightweight modification to Windows, designed to optimize performance, privacy and usability.
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- performance
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🚀 An open and lightweight modification to Windows, designed to optimize performance, privacy and usability.
Your GeForce runs AI at half speed. This fixes it for 20/30/40 series cards. Up to 2× FP16 / BF16 / TF32 tensor throughput
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
The goal of this project is to allow integrated or USB-connected webcams to be accessed directly from Java. Using provided libraries users are able to read camera images and detect motion. Main project consist of several sub projects - the root one, which contains required classes, build-in webcam driver compatible with Windows, Linux and Mac OS, which can stream images as fast as your camera can serve them (up to 50 FPS). Main project can be used standalone, but user is able to replace build-in driver with different one - such as OpenIMAJ, GStreamer, V4L4j, JMF, LTI-CIVIL, FMJ, etc.
Your project’s nix-env [maintainer=@Profpatsch,@nyarly]
hBPF = eBPF in hardware
Unlock full speed FP16 tensor core of NVIDIA Turing GPUs
Fortnite FPS Booster: frame-rate stability, lower input latency, process priority tuning, memory cleanup and power-plan presets for Fortnite on Windows. Lightweight, reversible, open-source performance optimizer.
Library to access the SMBIOS using Object Pascal (Delphi, FPC).
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Object Pascal WebSocket Client & Server Library
An Object Pascal Client for NATS
YAML and JSON parser, serializer and deserializer with YAML to JSON and vice versa conversion tools containing pure Object Pascal source code for both Delphi and Lazarus