Efficient Augmented Reality for the Web - 60fps on mobile!
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Efficient Augmented Reality for the Web - 60fps on mobile!
John the Ripper jumbo - advanced offline password cracker, which supports hundreds of hash and cipher types, and runs on many operating systems, CPUs, GPUs, and even some FPGAs
Semantic segmentation models with 500+ pretrained convolutional and transformer-based backbones.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
µStreamer - Lightweight and fast MJPEG-HTTP streamer
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
Compatible client of Ace of Spades 0.75
Super fast C++ .PNG writer/reader
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
A 3D vision library from 2D keypoints: monocular and stereo 3D detection for humans, social distancing, and body orientation.
Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
DCompute: Native execution of D on GPUs and other Accelerators
Away Physics - 3D physics library for the Away3D Engine in Flash Player 11
FPS game using the BabylonJS framework
WebGL: Babylon.JS & SocketIO- Videogame: Online Multiplayer First Personnal Shooter (Demo on Heroku) - WIP