Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Box2D is a 2D physics engine for games
Box3D is a 3D physics engine for games
2D JavaScript Physics Engine
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
NVIDIA PhysX SDK
ECS-driven 2D and 3D physics engine for the Bevy game engine.
JavaScript 2D physics library
NVIDIA PhysX SDK 3.4
A fast and lightweight 2D game physics library.
A 2D Soft Body and Rigid Body Physics Engine.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Simple Physics Library written in Haxe
An interactive physics engine & library.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
2D Collision Detection for Lua using the Separating-Axis Theorem
3D collisions for GameMaker
Very experimental. Made mostly for a game project for visuals, never ended up using it.
softbody library for the love2d game framework