Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
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Probabilistic language based on pattern matching and constraint propagation, 153 examples
- algorithms
- csharp
- gamedev
- language
A statically typed lisp, without a GC, for real-time applications.
Simple, elegant, Pythonic functional programming.
- python
- functional
- language
- functional-programming
GitQL is a extensible SQL-like query language and SDK to perform queries on various data sources such .git files with supports of most of SQL features such as grouping, ordering and aggregation and window functions and allow customization like user-defined types and functions
Open-source Visual programming for backend logic that integrates with existing codebases. Flyde bridges the gap between technical and non-technical team members. Product managers, designers, and backend developers can collaborate on the same visual flows.
- flow-based-programming
- visual-programming
- vscode
- visual-programming-editor
Source code for the Mun language and runtime.
A simple, lightweight, flexible, embeddable, portable and multi-paradigm dynamic programming language for developing applications, tools, and domain-specific languages
A language and an embedded JIT compiler
- haskell-application
- hobbes
Cryptol: The Language of Cryptography
Functional Reactive Programming domain-specific language for efficient hybrid systems
- haskell
- frp
- yampa
- game
ChoiceScript is a language for developing multiple-choice games.
A high-level assembly language for writing homebrew software and games on retro console platforms.
A cross-platform modding language for GameMaker games. // Moved to Codeberg! https://codeberg.org/katsaii/catspeak-lang
- domain-specific-language
- gamemaker-studio-2
- dynamically-typed
- compiler