A game theoretic approach to explain the output of any machine learning model.
- interpretability
- machine-learning
- deep-learning
- gradient-boosting
47,133 repositories indexed
1–24 of 27 · Most stars
A game theoretic approach to explain the output of any machine learning model.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
TranslatedVisual Novel Translator
H2O is an Open Source, Distributed, Fast & Scalable Machine Learning Platform: Deep Learning, Gradient Boosting (GBM) & XGBoost, Random Forest, Generalized Linear Modeling (GLM with Elastic Net), K-Means, PCA, Generalized Additive Models (GAM), RuleFit, Support Vector Machine (SVM), Stacked Ensembles, Automatic Machine Learning (AutoML), etc.
Reinforcement Learning environments based on the 1993 game Doom :godmode:
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
[CONTRIBUTORS WELCOME] Generalized Additive Models in Python
The repository host gives no description.
:loudspeaker: A JavaScript library to add voice commands to your sites, apps or games.
Real-time generative rendering for interactive worlds, from any visual reference.
A simple and highly efficient RTS-game-inspired environment for reinforcement learning
Tiny world model generates games and stream ac plays them all on Pico 2W
TavernGym and TavernBench: a faithful, full-content Hearthstone Battlegrounds simulator with an RL interface, and a 960-task decision benchmark. Code and data for "Build, Don't Play".
The official implementation of "The Shapley Value of Classifiers in Ensemble Games" (CIKM 2021).
Free, open-source, local alternative to ElevenLabs and Suno. AI sound effects, music with lyrics, text-to-speech and voice cloning on your own GPU (Stable Audio, ACE-Step and more). No account, no credits, offline. Windows/macOS app, HTTP API and a 21-tool MCP server for Claude Code and Cursor.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
Lowest barrier of entry to Image Processing, Computer Vision and Neural Networks on the JavaVM
▶️ An awesome list of awesome Brazilian YouTubers that teach about technology. Tutorials about web development, computer science, machine learning, game development, cybersecurity, and more.
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
Yuka Game AI + 3D rendering with Babylon.js
A backgammon client with multiplayer support
Example of reinforcement learning using q-learning to teach an AI to play a game in Rub
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP