A game theoretic approach to explain the output of any machine learning model.
- interpretability
- machine-learning
- deep-learning
- gradient-boosting
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A game theoretic approach to explain the output of any machine learning model.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
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Reinforcement Learning environments based on the 1993 game Doom :godmode:
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
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:loudspeaker: A JavaScript library to add voice commands to your sites, apps or games.
Real-time generative rendering for interactive worlds, from any visual reference.
A simple and highly efficient RTS-game-inspired environment for reinforcement learning
Tiny world model generates games and stream ac plays them all on Pico 2W
TavernGym and TavernBench: a faithful, full-content Hearthstone Battlegrounds simulator with an RL interface, and a 960-task decision benchmark. Code and data for "Build, Don't Play".
The official implementation of "The Shapley Value of Classifiers in Ensemble Games" (CIKM 2021).
A dataset of 2D imagery, 3D point cloud data, and 3D vehicle bounding box labels all generated using the Grand Theft Auto 5 game engine.
Free, open-source, local alternative to ElevenLabs and Suno. AI sound effects, music with lyrics, text-to-speech and voice cloning on your own GPU (Stable Audio, ACE-Step and more). No account, no credits, offline. Windows/macOS app, HTTP API and a 21-tool MCP server for Claude Code and Cursor.
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
▶️ An awesome list of awesome Brazilian YouTubers that teach about technology. Tutorials about web development, computer science, machine learning, game development, cybersecurity, and more.
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
Yuka Game AI + 3D rendering with Babylon.js
Example of reinforcement learning using q-learning to teach an AI to play a game in Rub
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
▶️ An awesome list of awesome Spanish YouTubers that teach about technology. Tutorials about web development, computer science, machine learning, game development, cybersecurity, and more.
A library for A* pathfinding. Written for easy integration and plug-and-play
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.