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1–24 of 57 · Most stars

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.

  • simd
  • linq
  • perfromance
  • gamedev-library

A high-level assembly language for writing homebrew software and games on retro console platforms.

Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

  • pascal
  • vulkan
  • vulkan-api
  • vulkan-library

A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

  • header-translation
  • pascal-binding
  • raylib
  • lazarus