Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
- tilemap
- tilemap-editor
- game-development
- gameboy
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
- game-engine
- 2d-game-engine
- games
- spritekit
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
- header-translation
- pascal-binding
- raylib
- lazarus
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
- deno
- game-engine
- gpu
- typescript
Ada 2022 bindings to SDL 2
- sdl
- sdl-ttf
- ada
- ada2012
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)
- delphi
- easy-to-use
- freepascal
- game
Ada bindings to the Nuklear UI library.