Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
- webgl
- webgl2
- 3d
- game-development
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Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
:a: Web framework for building virtual reality experiences.
Lightweight and modular C++11 graphics middleware for games and data visualization
A modern cross-platform low-level graphics library and rendering framework
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
3D Engine with Blender Integration
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
Kotlin extensions for the libGDX game framework
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
HARFANG 3D source code public repository
High-performance Vulkan driver with automated resource management and execution
OpenGL and Vulkan header and loader generator.
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
Helps you being creative in V
Yuka Game AI + 3D rendering with Babylon.js
A game engine with multiple backends, written in V
Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects