Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
- game-engine
- raylib
- android
- rpi
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Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Haxe/Lua externs for Defold game engine
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine
Pascal binding for SFML
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)