Free, easy, portable audio engine for games
Repository Index
47,133 repositories indexed
1–19 of 19 · Most stars
Manage your video games.
- hacktoberfest
League Director is a tool for staging and recording videos from League of Legends replays
Play your Nintendo Switch or Switch Lite on your PC: stream games at up to 1080p60 with sound over USB-C or the network, no dock or capture card. Record MP4, take native-resolution screenshots, or use it as a webcam. Atmosphère sysmodule + viewers for Windows, Linux, macOS and Android/Android Tv
- atmosphere
- homebrew
- screen-capture
- sysmodule
A micro-library to load, play and generate sound effects and music for games and interactive applications
Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].
- rpg
- jdr
- rpg-tool
- c-plus-plus
A video game library tracking web app built in Rails and powered by Wikidata.
- rails
- video-games
- video-game-collection
- tracking
TheGamesDB.net Repository - An open, online database for video game fans.
Go client for the Internet Game Database API
- igdb
- igdb-api
- game
- golang
A powerful cross-platform audio engine, optimized for games.
- audio
- audio-programming
- sdk
- cpp
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
- audio-engine
- libgdx
- miniaudio
- cross-platform
More to audio on libgdx.
Missile Command arcade game clone, written in Lua with LÖVE for Mac OS, Windows and Linux.
- missile-command
- lua
- game
- arcade-game
A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.