A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
The public CGAL repository, see the README below
Simple MPL-2.0-licensed C++ geometry processing library.
Manipulation and analysis of geometric objects
Python library for loading and using triangular meshes.
Computational geometry and spatial indexing on the sphere
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
a programming library with geometric algorithms
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
S2 geometry library in Go
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Geometry, simplified.
2D/3D geometry toolkit for Clojure/Clojurescript
QuadriFlow: A Scalable and Robust Method for Quadrangulation
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
Robust Tetrahedral Meshing in the Wild.
A library provides spatial data and geometric algorithms
JavaScript helper functions for manipulating GeoJSON
The TiGL Geometry Library to process aircraft geometries in pre-design.
Voronoi / Delaunay tessellations on the sphere
TriWild: Robust Triangulation with Curve Constraints
Simple and lightweight computational geometry library for .Net