A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
3D visualization and mesh analysis for science and engineering
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
:spider_web: Mesh optimization, mesh smoothing.
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
D3 plugin which computes a treemap based on a Voronoi tesselation