Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Easily display interactive 3D models on the web and in AR!
glTF – Runtime 3D Asset Delivery
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
Fast and minimalist 3D viewer.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
Physical based rendering with Vulkan using glTF 2.0 models
Agent skill for creative 3D visualization: turn an idea into a Three.js/Blender scene worth exploring. Claude Code + Codex plugin, 223 recipes, 440 knowledge records, 22 proved kits, 37 runnable studies.
converter that creates three-dimensional models of the world from OpenStreetMap data
Give satellite imagery, terrain data, buildings, streetview photos to your LLM
The free, open-source alternative to ZBrush. Sculpting for Linux, macOS and Windows with free built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
Go library for encoding glTF 2.0 files
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
JS renderer based on GLTF to WebGPU or WebGL backends.
Web Components for building declarative, graphical web apps
Code for my From 0 to glTF with WebGPU blog series