Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Easily display interactive 3D models on the web and in AR!
glTF – Runtime 3D Asset Delivery
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
Fast and minimalist 3D viewer.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
Physical based rendering with Vulkan using glTF 2.0 models
Agent skill for creative 3D visualization: turn an idea into a Three.js/Blender scene worth exploring. Claude Code + Codex plugin, 223 recipes, 440 knowledge records, 22 proved kits, 37 runnable studies.
Give satellite imagery, terrain data, buildings, streetview photos to your LLM
converter that creates three-dimensional models of the world from OpenStreetMap data
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
Go library for encoding glTF 2.0 files
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
JS renderer based on GLTF to WebGPU or WebGL backends.
Web Components for building declarative, graphical web apps
Describe a thing, get a hologram, a 3D model and its parts: built by any AI agent, honestly.