Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
glTF – Runtime 3D Asset Delivery
Fast and minimalist 3D viewer.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
converter that creates three-dimensional models of the world from OpenStreetMap data
The free, open-source alternative to ZBrush. Sculpting for Linux, macOS and Windows with free built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
Go library for encoding glTF 2.0 files
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
JS renderer based on GLTF to WebGPU or WebGL backends.
Web Components for building declarative, graphical web apps
Code for my From 0 to glTF with WebGPU blog series