A modular geospatial engine written in JavaScript and TypeScript
- javascript
- algorithm
- computational-geometry
- geojson
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A modular geospatial engine written in JavaScript and TypeScript
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
The public CGAL repository, see the README below
Computational geometry and spatial indexing on the sphere
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
a programming library with geometric algorithms
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
S2 geometry library in Go
A collection of GICP-based fast point cloud registration algorithms
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
ANSI C library for NURBS, B-Splines, and Bézier curves with interfaces for C++, C#, D, Go, Java, Javascript, Lua, Octave, PHP, Python, R, and Ruby.
Geometry, simplified.
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
A library provides spatial data and geometric algorithms
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)