Unknown Horizons Godot Engine Port
- simulation
- strategy
- game-development
- godot
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Unknown Horizons Godot Engine Port
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Port of godot-math to D: vectors, matrices, rectangles, points, AABBs, planes, frustums.