A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
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A hand-crafted 2D game library in Go
- go
- gamedev-library
- graphics
- window
A visuals-first Android launcher designed for handhelds. Currently in Alpha.
Physics plugin for Three.js
A reimplementation of the minecraft server in rust.
- async-rust
- concurrency
- cross-platform
- game-development
RetroDECK is a powerful all-in-one retro gaming platform designed for handheld gaming PCs like the Steam Deck, full Linux desktops, Linux HTPC setups, and Linux-based PC consoles such as the Steam Machine.
Gestures and input handling made sane for Unity
Boxshelf public beta for Windows, Android (AYN Thor) and Linux / Steam Deck: a TV-style 3D box-art shelf for your emulators, Steam games and media apps.
- android-handheld
- ayn-thor
- box-art
- electron
Pokémon Pokopia (Switch 2) recompiled to run natively on Windows with Linux/Handheld support. Multiplayer included, modding, feature enhancements and more! Join the discord community as well
- linux
- native
- pokemon
- pokopia
A Game Boy, Game Boy Color and GBA player for Android handhelds with two screens or one, with a live companion for Pokémon games and ROM hacks.
Unofficial native PC/handheld port of Burnout 3: Takedown (static recompilation). Bring your own disc.
Soulbrandt: Demon's Souls, running natively on PC
A hand-crafted 2D game library in Go.
Make webcam hand games in the browser, or point your coding agent here and have it make one. MediaPipe hand tracking + a gesture engine + a starter game + a playbook.
- browser-games
- coding-agents
- gestures
- hand-tracking
An interactive physics engine & library.
- physics-engine
- box2d
- physics-simulation-library
- physics-2d
A powerful resolution-handler and rendering library for LÖVE 📐
- game-development
- gamedev
- love2d
- love2d-framework
Lo-Fi portable video recorder using a GameBoy Camera cartridge.
- gameboy
- nintendo
- handheld
- nxp
A plugin to handle huge amount of grass, foliages and other vegetations for Godot Game Engine
Scene loader that includes a loading screen, progress bar, and error handling.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Logging and crash handling system for GameMaker
- crash
- crash-reporting
- gamemaker
- gamemaker-studio-2
A SpriteSheet and Tileset helper library for Love2D (handles Tilemaps as well)
- love2d-library
- spritesheet
- love2d
- tilesets
i18n features for you projetct GMS 2.3
- gms
- json
- game-maker-studio-2
- gms2
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
- exception
- exception-handler
- exception-handling
- exception-messages