Making it easier to work with shaders
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This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
- hlsl
- shader-programs
- directx-shader-compiler
- dxil
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.