Making it easier to work with shaders
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A generic post-processing injector for games and video software.
- post-processing
- injector
- shaders
- d3d9
Lightweight, cross-platform & full-featured shader IDE
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
- hlsl
- shader-programs
- directx-shader-compiler
- dxil
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Translate GPU shaders and compute kernels between GLSL, HLSL, Metal, SPIR-V, Slang, CUDA and HIP, and to WGSL, through the CrossGL IR
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
- film-emulation
- hlsl
- post-processing
- unreal-engine
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.