JavaScript 3D Library.
- javascript
- 3d
- virtual-reality
- augmented-reality
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JavaScript 3D Library.
🇨🇭 A React renderer for Three.js
Make images smaller using best-in-class codecs, right in the browser.
Open-source 3D architectural editor with a local CLI, MCP tools, and practical workflows for humans and AI agents.
:a: Web framework for building virtual reality experiences.
Efficient Augmented Reality for the Web - 60fps on mobile!
SolidCraft: an open-source parametric 3D CAD application built in pure Rust. Desktop, web, and automation through MCP.
glTF – Runtime 3D Asset Delivery
:rocket: 🌪 Super-fast 3D framework for Web Applications 🥇 & Games 🎮. Based on Three.js
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
🩷 💘C × SDL3 × OpenGL — Three Mysterious Forces, United as One! Bong~ Bongocat!!!Don't be shy, Join Here🧸: https://discord.gg/vf8jqnattk
SpeedTest by OpenSpeedTest™ is a Free and Open-Source HTML5 Network Performance Estimation Tool Written in Vanilla Javascript and only uses built-in Web APIs like XMLHttpRequest (XHR), HTML, CSS, JS, & SVG. No Third-Party frameworks or libraries are Required. Started in 2011 and moved to OpenSpeedTest.com dedicated Project/Domain Name in 2013.
Open-Source Vulkan C++ API
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Insane(ly slow but wicked good) PNG image optimization
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
The Official Khronos WebGL Repository
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Self-hosted personal gallery application with online photo management and albums, supporting Live/Motion Photos, EXIF parsing, geolocation recognition, and an explore map.
Open source previs software in the browser: block a scene, pose characters, author camera moves and cuts, then take the same shots to an AI video model.
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
Simple Java image-scaling library implementing Chris Campbell's incremental scaling algorithm as well as Java2D's "best-practices" image-scaling techniques.
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.