🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
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🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Murder is a pixel art ECS game engine.
An open source version of a game engine developed by Croteam for the classic Serious Sam games.
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)