Simple DirectMedia Layer
- sdl2
- sdl3
- sdl
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Simple DirectMedia Layer
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Simple and Fast Multimedia Library
🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
The official Allegro 5 git repository. Pull requests welcome!
Python MUD/MUX/MUSH/MU* development system
:wrench: LibGDX/LWJGL tutorials and examples
Ultra-portable, high performance, open source multimedia framework.
graphic library for games and multimedia, for python language on PC-like hardware
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
Reusable dependencies for games made with lua (especially with love)
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
Simple framework for making 2D games
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
JavaScript ray casting engine for pseudo 3D games.