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Tags: Game framework
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • header-only
  • modern-cpp
  • cpp
  • entity-component-system

🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

  • bt
  • behavior-tree
  • behavior-trees
  • fsm

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

Ultra-portable, high performance, open source multimedia framework.

A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.

  • pico-8
  • pico8
  • scumm
  • point-and-click

StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license