Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
- phaser
- phaserjs
- javascript
- html5-game-development
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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
Python MUD/MUX/MUSH/MU* development system
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
High-performance C# ECS
Zircon is an extensible and user-friendly, multiplatform tile engine.
A fast, portable Entity Component System for Luau
iio Engine: A JavaScript game engine for HTML5 Canvas
Reusable dependencies for games made with lua (especially with love)
Tiny and easy to use ECS (Entity Component System) library for game programming
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
GEneric Sprite and Tile Engine
A set of Ada components to allow 3D simulations, games and GUI's in Ada.