Image Super-Resolution for Anime-Style Art
- waifu2x
- torch
- super-resolution
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Image Super-Resolution for Anime-Style Art
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
A High-Quality Real Time Upscaler for Anime Video
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Image augmentation for machine learning experiments.
HTML5 canvas based smooth signature drawing
TranslatedConvert AI papers to GUI,Make it easy and convenient for everyone to use artificial intelligence technology。
A renderer agnostic two-dimensional drawing api for the web
glTF – Runtime 3D Asset Delivery
Real-Time Rendering Framework
napari: a fast, interactive, multi-dimensional image viewer for python
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
A GPU accelerated image and video processing framework built on Metal.
LedFx is a network based LED effect engine designed to deliver advanced real-time audio effects to a wide variety of devices.
Experimental node-based software for procedural content generation
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
Open scientific N-dimensional image processing :microscope: :sparkler:
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Thin, unified, C++-flavored wrappers for the CUDA APIs
HARFANG 3D source code public repository
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps