Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
- computer-graphics
- computer-vision
- radiance-field
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Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Translate manga/image 一键翻译各类图片内文字 https://cotrans.touhou.ai/ (no longer working)
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
JPEG XL image format reference implementation
(IROS 2020, ECCVW 2020) Official Python Implementation for "3D Multi-Object Tracking: A Baseline and New Evaluation Metrics"
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Super Fast and Accurate 3D Object Detection based on 3D LiDAR Point Clouds (The PyTorch implementation)
Implementation of Tightly Coupled 3D Lidar Inertial Odometry and Mapping (LIO-mapping)
A Swift implementation of fastimage. Supports PNG, GIF, and JPEG.
Official implementation of Joint Monocular 3D Vehicle Detection and Tracking (ICCV 2019)
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
Official implementation of “UniForge3D: Joint 3D Reconstruction and Generation in a Shared Anchor-Guided Space.”
A Vulkan implementation of real-time PBR renderer
Vulkan Portability Implementation
The official implementation of 3D Equivariant Diffusion for Target-Aware Molecule Generation and Affinity Prediction (ICLR 2023)
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
An in-browser implementation of JanusVR
Pure Go WebGPU Implementation
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.