A Flash Player emulator written in Rust
- swf
- flash
- rust
- emulator
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A Flash Player emulator written in Rust
A server software reimplementation for a certain anime game.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
FNA - Accuracy-focused XNA4 reimplementation for open platforms
[ARCHIVED] Modern reimplementation of the Diablo 1 game engine
GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
A pure c# implementation of Lua 5.2 focus on compatibility with Unity
Bash implementation of 2048 game
PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
JSON-RPC 2.0 implementation over WebSockets for Node.js and JavaScript/TypeScript
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
The official implementation of "The Shapley Value of Classifiers in Ensemble Games" (CIKM 2021).
A Godot re-implementation of SuperTux
An in-browser implementation of JanusVR
Simple Features is a pure Go Implementation of the OpenGIS Simple Feature Access Specification
voxeliq is an open source block-based game engine implementation developed with C#
"Pop, Pop, Win!" is an implementation of Minesweeper in Dart.
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
A GDNative implementation of the detour/detourcrowd library for Godot.
An Android implementation of Conway's Game of Life
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.