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Tags: Games
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1–6 of 6 · Most stars

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

  • pc-port
  • ps4
  • reverse-enginnering
  • shadps4

Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

  • 2d
  • tilemap
  • grid
  • pathfinding

Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license

Soccer-themed, 3D sokoban puzzle game that runs on Windows, OSX and Linux; featuring voice of Andres Cantor! Includes interactive autosolver.

  • ada
  • sokoban
  • 3d
  • soccer